![]() The ranger can heal his or her animal companion. The ranger gains an accuracy bonus when fighting any enemy already engaged by the animal companion.Įach ranged attack loosed by the ranger contains such force as to fly straight through the first target and hit another target behind it for less damage. Long experience fighting together enables the ranger and animal companion to fight as a highly efficient team. ![]() Self: +10 Accuracy when attacking the same target as animal companion.The empathic bond between ranger and animal companion yields a preternatural awareness of incoming danger, giving both a significant bonus to Defense when both are subjected to the same area of effect attack. Self (and Animal Companion): +15 Defense against AoE attacks.The ranger gains a portion of his or her animal companion's senses and instincts, becoming especially sensitive to incoming ranged attacks that target Deflection. User: -20% Ranged Attack Speed, -20% Reload Speed, +10 Ranged Accuracy, +20% Ranged Damageīy lowering Attack and Reload Rate, the ranger is able to take more careful aim, giving them increased Accuracy and Damage.The ranger gets into a speedy and fluid offensive rhythm, reducing Accuracy but increasing Fire Rate and reload time with ranged weapon and Attack Rate with melee weapons. User: +20% Attack Speed, +50% Reload Speed, -7 Accuracy.Heightens the predatory instincts of the ranger's animal companion, giving them a damage bonus on any creature suffering a damage over time effect. Self: +50% Damage against targets affected by Damage Over Time.User: Primary Attack, +100% damage over time (6.0 sec) ( vs )Īs he or she would with fleeing prey, the hunter aims for a spot that will slow the target enemy's progress, Hobbling the target and inflicting Raw Damage over time to it.Wolf animal companions do high damage and can more easily avoid Disengagement Attacks.ĭesignates a single target as prey, giving the ranger and animal companion a damage bonus against that target. Stags can activate a melee attack that does damage to all enemies in a small area around the main target. Lion companions have the ability to Terrify enemies with a powerful roar. If a ranger is ever killed, the animal companion immediately dies from grief.īear companions have unusually high Damage Reduction, giving them superior protection from all forms of damage.īoar companions inflict more damage when they are below 50% Endurance. If a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. When one is wounded, the other can sense it and feel intense emotional pain. Rangers share a literal life bond with their animal companions. If a ranger is ever killed, the animal companion immediately dies from grief.Īntelope companions have naturally superior defenses (Deflection, Fortitude, Reflex, and Will).ĭespite these advantages, there are risks to the relationship. ![]() When one is wounded, the can sense it and feel intense emotional pain. In most situations, the companion runs interference while the ranger attacks at range.ĭespite these advantages, there are risks to the relationship. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. Animal Companion is learnt automatically by all rangers at level 1.Īll rangers form a strong spiritual connection with a single creature, their animal companion. Select one ability of the current or lower levels at each odd level. For more information see the Ranger class page. The following is a list of ranger abilities in Pillars of Eternity. This article is about ranger abilities in Pillars of Eternity. For ranger abilities in Pillars of Eternity II: Deadfire, see Ranger abilities (Deadfire).
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